Youth-Driven Indie Innovation
A couple of weeks ago we launched the multimedia website for Doing Innovation, a collaborative project I have been working with, that intends to understand and ...
A couple of weeks ago we launched the multimedia website for Doing Innovation, a collaborative project I have been working with, that intends to understand and ...
Developed by House House, a four-person indie studio from Melbourn, Australia, PMPY is a game in where players (usually working in pairs) control two double hea...
Humanoid worm-monsters that change size while wrestling for the possession of a ball in a sort of Greco-Roman arena; angry jelly babies with puffy buddies that ...
Nurturing aesthetic experimentation and alternative forms of production, distribution and consumption, the indie game culture has grown in the past decade gaini...
The annual Fantastic Arcade (FA) is a hybrid event that challenges the conventions of what a game industry conference could be, and, instead, celebrates several...
Dancing and playing are sister practices. When we dance or when we play we move, interact, focus, and get engaged in feedback loops that allow us to laugh, sync...
Videogame, sound, and graphic designers, programmers, artists, hardcore gamers and friends from all over the U.S., Canada, Australia, and Europe, have started t...