Re-imagining the Video Arcade : Pop-Up Indie Game Spaces and the Gift Economy

The creative and social spaces established by the Juegos Rancheros community through their monthly meet-up events and annual exhibitions at the Fantastic and Marfa Film Festivals can be considered new iterations of the video arcade, a particular kind of public space that became very popular among U.S. youth in the 1970s and 1980s. With deeper roots in…

Continue reading →

Openness in Practice: Public Lab Barnraising 2015

This weekend i have been attending the Public Laboratory for Open Technology and Science’s (Public Lab) barnraising event at the LUMCON, a marine research venue located in Cocodrie, Louisiana. During three days members of the community got together to share their knowledge, run workshops, discuss, and geek out on environmental science. The variety of Public…

Continue reading →

Social Class, Digital Technology, and the Reproduction of Inequalities: The Bourdieusian Framework

Some researchers of digital inequality have applied a Bourdieusian framework in their efforts to understand and explain the complexity of digital inequalities. They have found in the theory of French sociologist Pierre Bourdieu a useful lens to explain how uneven relations of power and the reproduction of an unequal social order are at the core…

Continue reading →

Push Me Pull You

Developed by House House, a four-person indie studio from Melbourn, Australia, PMPY is a game in where players (usually working in pairs) control two double head humanoid-worm monsters that compete against each other in a pseudo Greco-Roman wrestling court. The two monsters compete against each other by trying to keep a ball in one of…

Continue reading →

Intergenerational Learning and Digital Equity

Although multiple efforts have been made in the U.S. to support the development of digital literacies among minority youth in schools and other educational institutions, we have not fully addressed the potential of the family context as a site of intergenerational learning. That is, a context where both parents and children, learn and gain digital…

Continue reading →