Hello, Operator!
– Number please? – Line 2244! Said a man, with an impatient tone. – One moment please. Said the telephone operator. In front of a switchboard,...
– Number please? – Line 2244! Said a man, with an impatient tone. – One moment please. Said the telephone operator. In front of a switchboard,...
The past three days I have been jamming at MIT for the global game jam. In a friendly environment of participation, diversity, collaboration, and creativity, mo...
The creative and social spaces established by the Juegos Rancheros community through their monthly meet-up events and annual exhibitions at the Fantas...
Developed by House House, a four-person indie studio from Melbourn, Australia, PMPY is a game in where players (usually working in pairs) control two double hea...
Humanoid worm-monsters that change size while wrestling for the possession of a ball in a sort of Greco-Roman arena; angry jelly babies with puffy buddies that ...
Nurturing aesthetic experimentation and alternative forms of production, distribution and consumption, the indie game culture has grown in the past decade gaini...
Besides being famous for being a “Weird City” and the “Music Capital of the World,” Austin, the capital of Texas, is increasingly being ...