The Internet of Things (IoT)

Imagine all the devices, clothes, and objects that you use in your everyday life have tiny censors and computers, have networked capabilities, and constantly collect, exchange, and synthesize data¬† in autonomous ways. From your wrist watch to your tennis shoes; from the bedroom¬†light bulb to the toaster in the kitchen; from the TV screen to […]

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The Diffusion of AR and VR

World building and the simulation of reality have been part of computer and new media culture for decades. From videogames to virtual worlds to virtual reality, computers and digital networks have become a platform for the creation of new worlds and experiences. Furthermore, as computers have become smaller, ubiquitous, and mobile, and people are carrying […]

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Evolving Digital Inequalities in the U.S: Working-class Latino Immigrant Families and Networked Computers at Home

The sociocultural activities of immigrant parents have always been an essential part of the American experience. As a country made up of newcomers, the United States has been historically transformed by the incorporation of foreigners and their children. Because this process happens at a large scale, the U.S. population has increasingly become more ethnically and […]

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Parking at Free Wi-Fi Spots : Coffeehouses in a Networked Communication Environment

It is not just about coffee, it is more about the space, and in particular, about the “free” and “open” public/private space. The importance of coffeehouses as social spaces has been well documented in studies across multiple disciplines. Jurgen Habermas (1962) talked about the existence of coffeehouses as one of the crucial spaces for rational […]

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